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Kof 13 drive cancel
Kof 13 drive cancel













Using the motion above should make it a snap, though. - Drive Cancel: Input 1rst command with Y and immediatly slide the finger to button B. Too fast, and you'll drop necessary directions, and too slow, and the cancellable period will already be gone.

kof 13 drive cancel

While it's technically possible to perform the entire second move during the cancellable portion of the rising uppercut, the timing's very strict.

kof 13 drive cancel

Notice how the end of the motions in the first move begin the motions of the second move? Those still count towards to the second move's motion this is known as "staying in the buffer." The way you should actually perform this is perform the first move, and then just continue to the second move, something like this:įorward -> down -> down-forward + punch -> forward + kick However, in the case of the tutorial move, there's actually a "shortcut" trick you should perform to make it easier. SNK is back with master piece KOF XIII, I am an SNK fighting games fan ever since Fatal Fury on SEGA MEGADRIVE console, and loved KOF games 1994-1999 or 2000, then it started going down with new un-needed characters and all, I didnt even like KOF XII yet I bought it, but this one is GREAT it lives to the name of SNK legacy and the online. Typically, the timing is probably looser than you would expect, but you'll need to experiment with cancelling specific moves to learn their specific timing. Changes from KOF 13 and a few from others-Hyper Drive system -All Ash Saga-centric characters (Ash Crimson, Elisabeth Branctorche, Duo Lon, Shen Woo, Saiki) -Hwa Jai, Raiden,and Takuma Sakazaki. What this will do is immediately transition the first move into the second move, which will allow you combo things that normally wouldn't combo. A drive cancel is when you perform a second special move during the animation of another special move, and you have 50% drive meter.















Kof 13 drive cancel